xulzee Posted April 30, 2019 Share Posted April 30, 2019 Hi everyone, I did some time-consuming tests on rendering. I found it took a long time in WVR_SubmitFrame(WVR_Eye_Right, &rightEyeTexture); Can anyone tell me where something went wrong? Or should it be? My test code is as follows: // Left eyestart_1 = nanotime();WVR_TextureParams_t leftEyeTexture = WVR_GetTexture(mLeftEyeQ, mIndexLeft);WVR_SubmitError e;end_1 = nanotime();start_2 = nanotime();updateHMDMatrixPose(); // update hmd pose to reduce juddere = WVR_SubmitFrame(WVR_Eye_Left, &leftEyeTexture);if (e != WVR_SubmitError_None) return true;end_2 = nanotime();// Right eyestart_3 = nanotime();WVR_TextureParams_t rightEyeTexture = WVR_GetTexture(mRightEyeQ, mIndexRight);end_3 = nanotime();start_4 = nanotime();e = WVR_SubmitFrame(WVR_Eye_Right, &rightEyeTexture);if (e != WVR_SubmitError_None) return true;end_4 = nanotime();LOGD("render a frame part 1 cost %.2f ms part 2 cost %.2f ms part 3 cost %.2f ms part 4 cost %.2f ms sum %.2f ms", (end_1 - start_1) / 1.0e6, (end_2 - start_2) / 1.0e6, (end_3 - start_3) / 1.0e6, (end_4 - start_4) / 1.0e6, (end_1 - start_1) / 1.0e6 + (end_2 - start_2) / 1.0e6 + (end_3 - start_3) / 1.0e6 + (end_4 - start_4) / 1.0e6); I got the following results: render a frame part 1 cost 0.01 ms part 2 cost 0.07 ms part 3 cost 0.01 ms part 4 cost 10.20 ms sum 10.29 msrender a frame part 1 cost 0.01 ms part 2 cost 0.07 ms part 3 cost 0.01 ms part 4 cost 11.78 ms sum 11.87 msrender a frame part 1 cost 0.01 ms part 2 cost 0.06 ms part 3 cost 0.01 ms part 4 cost 11.58 ms sum 11.66 msrender a frame part 1 cost 0.01 ms part 2 cost 0.06 ms part 3 cost 0.01 ms part 4 cost 10.96 ms sum 11.04 msrender a frame part 1 cost 0.01 ms part 2 cost 0.06 ms part 3 cost 0.01 ms part 4 cost 10.93 ms sum 11.01 msrender a frame part 1 cost 0.01 ms part 2 cost 0.09 ms part 3 cost 0.01 ms part 4 cost 11.74 ms sum 11.85 msrender a frame part 1 cost 0.02 ms part 2 cost 0.06 ms part 3 cost 0.01 ms part 4 cost 11.72 ms sum 11.81 ms You can see that e = WVR_SubmitFrame(WVR_Eye_Left, &leftEyeTexture); only takes a short time at a time(~ 0.1ms), while e = WVR_SubmitFrame(WVR_Eye_Right, &rightEyeTexture); takes a long time(~12ms). Link to comment Share on other sites More sharing options...
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