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SOLVED: Can't seem to detect button presses in Unity - probably a noob error! :(


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Hi there,

I am trying to detect button presses in Unity. I had alook at the sample scenes and have used the following code...

buttonPressed = WaveVR_Controller.Input(WaveVR_Controller.EDeviceType.Dominant).GetPressDown(WVR_InputId.WVR_InputId_Alias1_Trigger);

...but it does nothing.

Is there a set-up step I've missed for my scene?

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