Thunderbox Posted June 6, 2019 Share Posted June 6, 2019 Hi there, I am trying to detect button presses in Unity. I had alook at the sample scenes and have used the following code... buttonPressed = WaveVR_Controller.Input(WaveVR_Controller.EDeviceType.Dominant).GetPressDown(WVR_InputId.WVR_InputId_Alias1_Trigger); ...but it does nothing. Is there a set-up step I've missed for my scene? Thanks, Dan Link to comment Share on other sites More sharing options...
Thunderbox Posted June 7, 2019 Author Share Posted June 7, 2019 Ah-ha! All I had to do was add the WaveVRButtons prefab (and check it was configure correctly). https://hub.vive.com/storage/app/doc/en-us/WaveVR_ButtonList.html Nice. :D Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 10, 2019 Share Posted June 10, 2019 Hi , Yes, it's the way we suggest. Thanks for confirmation. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.