Jump to content

vive tracker


Dro

Recommended Posts

Hello!
I have a problem with SteatVR plugin in Unreal engine 4.16, 4.17, 4.18....
I have a Vive tracker, if I accidentally close it from the Base Station, the tracker continues to move further for a while (although there was no movement) then stop there until the Base Station sees the tracker.
How can I remove the motion prediction immediately after losing the tracker?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...