Dro Posted June 10, 2019 Share Posted June 10, 2019 Hello! I have a problem with SteatVR plugin in Unreal engine 4.16, 4.17, 4.18.... I have a Vive tracker, if I accidentally close it from the Base Station, the tracker continues to move further for a while (although there was no movement) then stop there until the Base Station sees the tracker. How can I remove the motion prediction immediately after losing the tracker? Link to comment Share on other sites More sharing options...
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