MartinEklund Posted June 14, 2019 Share Posted June 14, 2019 * It is a bit confusing to look at the SDK overview as a new user - there are multiple scripts doing the same things for different SDK versions - it's not clear which scripts are "core", and which are built on top of "core" * I used Camera.main for a number of things, it took a while to debug and understand it is not possible to use Camera.main with WaveSDK, and I then had to make a new global wrapper class for all usage of Camera.main. * I was not able to log using Debug.log()/adb logcat on the device (not even with a development build) * I ended up using: - Input: WaveVR_Controller.Input(...).GetPress... - Display controllers: WaveVR_ControllerLoader - Controller Transforms: WaveVR_Controller.Input(...).transform - Camera Transform: WaveVR_InputModuleManager.Instance.gameObject - prefabs: [WaveVR], WaveVR_ButtonList, WaveVR * I think there is a bug in the WaveVR_ControllerLoader script, hiding the beam works for the 6dof Focus Plus controller, but it fails for the 3dof controller on Focus. (I already have a customized beam, so I don't want to have a second one) * I tried the simulator but concluded it mostly runs in the editor and did not help me with any of the issues I had running on the device Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now