MDV Games Posted June 14, 2019 Share Posted June 14, 2019 Hello, guys. Could you help with the glitch in UE4? In my project, when I press the "Home" button on the controller, I get black empty window. Without any icons and images. What could be the problem? Maybe someone had a similar problem? I used: Unreal Engine 4.21.2 Vive Wave SDK 3.0.2 , Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 14, 2019 Share Posted June 14, 2019 Hi , It seems similar as our internal finding. Do you see the position of central window (we call quick menu) become black? Could you kindly provide the screenshot for double confirm? Thanks. Link to comment Share on other sites More sharing options...
henrikvrtraveler Posted June 14, 2019 Share Posted June 14, 2019 We also experience this in our headset, we also for some reason have distortions like white and black lines, a couple pixels in height and up to the entire width of the Vive UI. This does not occur on our own app, and only happens to the vive UI when it shows but most of the time its just black. I have not tested this that much, although it seems to occour when I click launch in VR and launch the app through unreal engine. havent tested enough when I launch the app normally on the device. I am however able to click on the buttons, I just cant see them. So if you remember where the buttons are they seem to be acting like normal. I'd share a screenshot, however at this time we do not share the images from the app. However it's quite self explanatory, the UI is completely black, the controller shows just fine. The functionality of the UI is there, you can click buttons if you guess where they should be Edit: added screenshot with censored surroundings, hope it comes in helpfull :D Link to comment Share on other sites More sharing options...
MDV Games Posted June 14, 2019 Author Share Posted June 14, 2019 , You described my situation exactly! The UI (quick menu) is completely black, the controller shows just fine. The functionality of the UI is there, you can click buttons if you guess where they should be. P.S. Thanks for the screenshot :) Link to comment Share on other sites More sharing options...
Tony PH Lin Posted June 17, 2019 Share Posted June 17, 2019 Hi , , Thanks for your information, and it's confirmed the same knwon issue of rendering overlay on render context in Unreal. We will fix it in SDK 3.1 release, coming soon. Link to comment Share on other sites More sharing options...
henrikvrtraveler Posted June 17, 2019 Share Posted June 17, 2019 Looking forward for 3.1, thanks for confirming! Link to comment Share on other sites More sharing options...
MDV Games Posted July 30, 2019 Author Share Posted July 30, 2019 Hi, @Tony PH Lin What about new SDK 3.1? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted July 31, 2019 Share Posted July 31, 2019 Hi @MDV Games Thanks for your attention. Wave 3.1 SDK is under the final run for compatibility testing, and should be coming soon shortly in early August. Link to comment Share on other sites More sharing options...
MDV Games Posted July 31, 2019 Author Share Posted July 31, 2019 @Tony PH Lin Thanks a lot. Link to comment Share on other sites More sharing options...
MDV Games Posted August 7, 2019 Author Share Posted August 7, 2019 On 7/31/2019 at 11:01 AM, Tony PH Lin said: Hi @MDV Games Thanks for your attention. Wave 3.1 SDK is under the final run for compatibility testing, and should be coming soon shortly in early August. Hi, @Tony PH Lin Any news about release SDK 3.1? Link to comment Share on other sites More sharing options...
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