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Getting data using UE4

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Hi everyone,


I am working with UE4 for a study, at a beginner level, and we're trying to access raw data. When using the SRanipal functions in blueprint, it seems that the outputs from the different get nodes are exclusively booleans, which isn't of much use for us.


So my very naive question is: is there anything that I have missed from the blueprint? Or would I need to write down my own functions?

Thank you very much in advance,

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  • 1 month later...
On 6/27/2019 at 6:48 PM, jason_lu said:

Hi assimkz:


In SRanipal SDK, these function are pass variable by reference. The boolean return value can verify if the data is valid. You can get data with belows blueprint sample.



Best Regards


Hi Jason, 

It appears the attachment to your original post has disappeared. We're trying to get data from UE4 as well. Would you (or anyone else reading this post) be able to show me how you managed to get usable data?

Kind Regards,


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