Willow Posted July 19, 2019 Share Posted July 19, 2019 Hi, I installed SDK into Unity, and samples ran successfully. The device I used was Vive. My test environment is an ordinary laboratory, with one side of a completely black wall, and the other side is the rest of the computer equipment, desk, etc., non-enclosed space. The results were not as expected, and the hands were monitored, but the fingers were shaking a lot, and most of the time the fingers were twisted outward, especially during translation (hands held still, body rotated). Is that because I'm using Vive? Is there any solution or any advices? Thank you! ( - tag added by moderator) Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now