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Focus using Unity XR


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Hello Purna,

The WaveSDK serves as the engine-side bridge that enables your build to communicate with the Wave run-time/compositor which serves as the VR run-time on Wave enabled devices. Currently, you must implement the WaveSDK as a fundamental requirement to get your content to render on a WaveSDK-enabled device like the Vive Focus, you cannot target the headset directly without the integration of the WaveSDK. The Wave run-time is the only VR run-time currently supported on the Vive Focus.


@Tony PH Lin should be able to confirm this and speak to if there is any way to target the device without integration of the WaveSDK; that said, to my knowledge it's currently a hard requirement.

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