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[PATCH] How to resolve if Foveated rendering does not work on IL2CPP builds


Tony PH Lin
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To All,

Here is the patch if you have encountered the issue that Foveated Rendering doesn't work when using IL2CPP builds.

Attached the patch file.

Modify the 2 files(Assets/WaveVR/Platform/WVR_Android.cs, Assets/WaveVR/Platform/wvr.cs b/plugin/Assets/WaveVR/Platform/wvr.cs).

 

--- a/plugin/Assets/WaveVR/Platform/WVR_Android.cs

+++ b/plugin/Assets/WaveVR/Platform/WVR_Android.cs

@@ -520,8 +520,8 @@ public class WVR_Android : wvr.Interop.WVR_Base

               }

 

                [DllImportAttribute("wvr_api", EntryPoint = "WVR_PreRenderEye", CallingConvention = CallingConvention.Cdecl)]

-               public static extern void WVR_PreRenderEye_Android(WVR_Eye eye, [Out] WVR_TextureParams_t[] param, [Out] WVR_RenderFoveationParams[] foveationParams);

-               public override void PreRenderEye(WVR_Eye eye, [Out] WVR_TextureParams_t[] param, [Out] WVR_RenderFoveationParams[] foveationParams)

+              public static extern void WVR_PreRenderEye_Android(WVR_Eye eye, [In, Out] WVR_TextureParams_t[] param, [In, Out] WVR_RenderFoveationParams[] foveationParams);

+              public override void PreRenderEye(WVR_Eye eye, [In, Out] WVR_TextureParams_t[] param, [In, Out] WVR_RenderFoveationParams[] foveationParams)

               {

                       WVR_PreRenderEye_Android(eye, param, foveationParams);

               }

diff --git a/plugin/Assets/WaveVR/Platform/wvr.cs b/plugin/Assets/WaveVR/Platform/wvr.cs

index 0c4a779..9529879 100644

--- a/plugin/Assets/WaveVR/Platform/wvr.cs

+++ b/plugin/Assets/WaveVR/Platform/wvr.cs

@@ -1054,7 +1054,7 @@ namespace wvr

                       return WVR_Base.Instance.SubmitFrame(eye, param, pose, extendMethod);

               }

 

-               public static void WVR_PreRenderEye(WVR_Eye eye, [Out] WVR_TextureParams_t[] param, [Out] WVR_RenderFoveationParams[] foveationParams)

+              public static void WVR_PreRenderEye(WVR_Eye eye, [In, Out] WVR_TextureParams_t[] param, [In, Out] WVR_RenderFoveationParams[] foveationParams)

               {

                       WVR_Base.Instance.PreRenderEye(eye, param, foveationParams);

               }

forveation.zip

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