ymko Posted September 27, 2019 Share Posted September 27, 2019 Hi there:) I'm graduated student and i studying ray tracing in VR with Unity. My program make rendering image of each eye and send them to Unity. Then show those images to each camera. My question is how can i make stereoscopic rendering image. I found some HTC Vive's official paper but i couldn't find. Temporarily i used off axis projection stereoscopic method. If you guys know official paper or thesis of this question plz give me some feedback. Thank you 🙂 @Tony PH Lin @Cotta Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 3, 2019 Share Posted October 3, 2019 Hi @ymko, May I know you're asking PC Vive series or the mobile series like Focus/Focus+? Thanks. Link to comment Share on other sites More sharing options...
ymko Posted October 4, 2019 Author Share Posted October 4, 2019 15 hours ago, Tony PH Lin said: Hi @ymko, May I know you're asking PC Vive series or the mobile series like Focus/Focus+? Thanks. Hi @Tony PH Lin I'm using PC Vive series. The first version HTC VIVE. Is there a difference between them?? Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 7, 2019 Share Posted October 7, 2019 Two feedbacks: 1. Why use Unity? You can just write an OpenVR native application to do this. 2. How do you obtain the projection? You can use OpenVR API to get correct projections of each eye. @ymko Link to comment Share on other sites More sharing options...
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