Farode Posted November 28, 2019 Share Posted November 28, 2019 Hi, I'm trying too display the HUD perfomance tool provided by the Wave VR SDK for my Unity project. https://hub.vive.com/storage/docs/en-us/PerformanceProfiling.html#android-systrace However, after installing wvr_settings.apk and wvr_performance_hud_setting.apk via the adb command. The HUD never shows up when I execute the followig command adb shell setprop debug.wave.perfmonitor.mode 1 @Tony PH Lin @Cotta Link to comment Share on other sites More sharing options...
Cotta Posted November 29, 2019 Share Posted November 29, 2019 Hi @Farode, May I know the version number of SDK you're using? Performance HUD requires 3.1.0 or later. If SDK version is confirmed good, please share us the log to check what's wrong. You can send the log to me by private message. Thanks. Link to comment Share on other sites More sharing options...
Farode Posted November 29, 2019 Author Share Posted November 29, 2019 Effectivly, my project is using the SDK 3.0.2. However, I can't update to version 3.1.0 or later since those release do not support Single Pass with Light Renderer Pipeline. I tried with my 3.0.2 project and with wvr_settings.apk and wvr_performance_hud_setting.apk from the 3.1.4, but that does'nt work. Link to comment Share on other sites More sharing options...
Cotta Posted December 2, 2019 Share Posted December 2, 2019 Hi @Farode This is not the way how it works. Only projects built with 3.1.0 or newer SDK can make use of Performance HUD. We're sorry for the inconvenience about the Single Pass + LWRP compatibility issue. The team is working on it. Probably it will take some more time. However, sticking to 3.0.2 actually is not a solution. There was another bug in 3.0.2 makes Single Pass disabled with certain versions of Unity. We've fixed that in newer SDK. That's why you see it renders to both eyes with 3.0.2 and thought it was working. But actually it's in multi-pass. So, for now the best suggestion we can give to you is upgrading to 3.1.4. So that you'll be able to use Performance HUD. There is still the known issue of Single Pass + LWRP but nothing worse than 3.0.2. You'll have to disable Single Pass temporally until we release the solution enabling Single Pass with LWRP. 1 Link to comment Share on other sites More sharing options...
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