pouria79 Posted January 17, 2020 Share Posted January 17, 2020 Hello everyone I'm working on a simple VR shooter game using Wave SDK 3.1.4 and Unity 2019.2.3. The gameplay is rather simple: the player is in an open world scene with some enemy droids around, and he/she presses the touchpad button to shoot. The bullets which are rays, come from two guns on both sides of the player, so the player uses their head for aiming and the controller button to shoot, so the controller's orientation and direction doesn't matter (photo attached) . The problem I'm having is that the controller button doesn't work unless the player is holding it up, facing forward, but I want them to be able to shoot no matter how they're holding the controller. I was wondering if there's any way in Unity to use the controller only for button press and disregard its facing direction/orientation? I have an InputModuleManager and I've set the Raycast Mode to Fixed and Beam Length to 0.01, so we don't see the beam length at least, but the original issue exists. I'd appreciate any tips. Thanks a lot. Link to comment Share on other sites More sharing options...
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