ji_com Posted February 5, 2020 Posted February 5, 2020 Hi, I am developing a Vive Focus app with Unity. The app plays 360 degree videos and displays subtitles in space. It uses AV Pro Video to play 4K video and Text Mesh Pro to display subtitles. There is one problem, and if I move my head while watching the subtitles, a judder occurs. The app runs at 75 fps. I thought that using WVR Overlay would prevent the judder. I tried it with things like "Interop_overlay.WVR_GenOverlay(ref_overlayId);" but I got a "DllNotFoundException:wvr_api" error and couldn't use it. Is there any way to stop the judder? This is my development environment. ・Unity 2018.4.14f1 ・Wave SDK v3.1.4 Unity ・VIVE Focus ver. 2.04.1400.2 Thanks. @Cotta @JustinVive @Tony PH Lin
JustinVive Posted February 14, 2020 Posted February 14, 2020 @ji_com Please send me a private message with your Focus app and the team and I will take a look.
ji_com Posted February 20, 2020 Author Posted February 20, 2020 Hi, JustinVive Thank you for your reply.I will give you my application when my work settles down.
ji_com Posted February 20, 2020 Author Posted February 20, 2020 Hi, Cotta Thank you for teaching me how to use overlay. I'll try it.
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