Karatekidlet Posted January 1, 2017 Share Posted January 1, 2017 The Oculus Rift has come out with its touch controllers, and they are all about the "Touch" part of vr. Vive is clearly the most immersive experience on the market, (room scale, controls, etc.) but the current controllers are all about grip. That is the only thing in my opinion oculus has over vive, but updates can be made. The way Vive utilized the fewer use of buttons was wonderful; you might say it was revolutionary! But after a look at the controller up close, it was frigging huge. But it was still beautiful nonetheless. I believe that with a slight moderation, the controllers will create a "Touch" experience eventually. The laser sensing technology is most definitely used in a most genius way, and can be utilized yet again, but in a (smaller) circular fashion at the tip of the grip of the controller, but the portruding grip will have a smaller touchpad, trigger, and buttons, ideally above the touchpad. If you have been browsing flipboard, wired, etc. for the world of vr, you will find various news of controllers on the market for mobile vr. The Finch Shift controllers are coming out in the holidays in 2017, extending htc vive and oculus gameplay to mobile vr via the osvr app. Feel free to look them up now for reference, as you will need it for the impending info. These controllers use joysticks, two triggers on the underside of the grip, and a large array of buttons above the joystick (Finger controls and targeting, if I'm correct.) Instead of the joystick, the touchpad. Instead of 5 buttons, three buttons: the system button, the menu button, and the track button (Which will be explained later.) Instead of the two large triggers on the underside, a small portruding trigger that can be found on the modern controller. Now, this is not just a plan to downscale the modern controller. No, the advanced laser tech would most definitely be used, downscaled, and on the underside, a tracking system like that of the leap, the leap, or the vive-track: a finger tracking system for a "Touch" Instead of "Grip" experience original to the Vive. (hopefully a haptic feedback system in "Track" mode) - Again, this is just an idea for the future of the vive controller, and I only suggest it for the enhancement of the immersive experience and for those who wish to encourage it. Link to comment Share on other sites More sharing options...
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