OCH Posted June 24, 2020 Posted June 24, 2020 Hi, Our devs are currently facing a memory leak issue with Vive Focus Plus : every app we build crashes after ~30 seconds. We're using Unity 2019.3.14 with wave SDK 3.1.4. Android logcat shows OpenGL out of memory errors. We've also built the same unity projects for the oculus quest without any issues. This issue seems to be the same the one described in this post : Logs : 2020/06/12 11:37:53.382 3191 3265 Error Adreno-GSL <gsl_memory_alloc_pure:2236>: GSL MEM ERROR: kgsl_sharedmem_alloc ioctl failed. 2020/06/12 11:37:53.382 3191 3265 Error Unity OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_OPERATION: Operation illegal in current state 2020/06/12 11:37:53.382 3191 3265 Error Unity (Filename: ./Runtime/GfxDevice/opengles/GfxDeviceGLES.cpp Line: 353) 2020/06/12 11:37:53.675 3191 3265 Fatal libc /usr/local/google/buildbot/src/android/ndk-release-r16/external/libcxx/../../external/libcxxabi/src/abort_message.cpp:73: abort_message: assertion "terminating with uncaught exception of type std::bad_alloc: std::bad_alloc" failed 2020/06/12 11:37:53.678 3191 3265 Error Unity Could not allocate memory: System out of memory! 2020/06/12 11:37:53.678 3191 3265 Error Unity Trying to allocate: 80B with 16 alignment. MemoryLabel: NewDelete 2020/06/12 11:37:53.678 3191 3265 Error Unity Allocation happened at: Line:0 in Overloaded New 2020/06/12 11:37:53.678 3191 3265 Error Unity Memory overview 2020/06/12 11:37:53.678 3191 3265 Error Unity 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_TEMP_THREAD ] used: 32832B | peak: 0B | reserved: 3276800B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 3145728B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_TEMP_JOB_4_FRAMES ] used: 1018576B | peak: 0B | reserved: 3145728B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_TEMP_JOB_ASYNC ] used: 29100028B | peak: 0B | reserved: 42991616B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_DEFAULT ] used: 54352212B | peak: 67146633B | reserved: 56664284B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_GAMEOBJECT ] used: 840053B | peak: 840381B | reserved: 845240B 2020/06/12 11:37:53.678 3191 3265 Error Unity [ ALLOC_GFX ] used: 2183872B | peak: 2960416B | reserved: 2186988B 2020/06/12 11:37:53.678 3191 3265 Error Unity 2020/06/12 11:37:53.678 3191 3265 Error Unity (Filename: Line: 1449) 2020/06/12 11:37:53.678 3191 3265 Error Unity We don't really know where to look. Any advice would be much appreciated. Should we upgrade Wave sdk ? upgrade Unity version ? is some kind of render setting responsible for this ? @Cotta
RobbyXR Posted June 25, 2020 Posted June 25, 2020 Have you tried using the profiler in unity to see where the memory is allocated? You don't have much memory to work with on the focus so it can be tricky. In scripts you can also use debug log System.GC.GetTotalMemory() to get a rough idea of the amount of managed memory currently being used.
OCH Posted June 26, 2020 Author Posted June 26, 2020 Hi RobbyXR, The profiler in Unity does not show anything suspicious, and the crash never happens in editor. We often clear the cache of our Focus Plus devices to ensure RAM is not overloaded.
Corvus Posted June 26, 2020 Posted June 26, 2020 @OCH We are looking into this issue. It appears to affect all versions of Unity after 2019.2, possibly due to the major changes in Unity XR. If possible use 2019.2 or 2018.4 LTS. When profiling you will notice a memory leak where the VRAM increases in size by about ~100MB /second until it crashes at 1GB VRAM usage.
sdfalter Posted July 1, 2020 Posted July 1, 2020 (edited) Is there a bug report or something where we can track progress of this issue? Affecting our team as well. Also it might be worth indicating this support issue on the Unity SDK downloads, currently the only requirement/note is:Unity LTS release 2017.4.16f1 or newer is recommended. Edited July 1, 2020 by sdfalter
Corvus Posted July 8, 2020 Posted July 8, 2020 @sdfalter @OCH This issue has been identified and solutions are being investigated. There are reports of Unity 2019.3.6 working without the memory leak if downgrading to that version is an available option for your project. Currently Unity 2018.4 LTS + SDK3.1.94 are recommended for best performance and stability. 1
tanuj.arora Posted September 19, 2020 Posted September 19, 2020 @OCH @CorvusDid you guys find the solution? I am running through same issue while playing 4k 360 video. It crashes randomly also only while playing videos. suspicion comes for memory leaks.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now