Jump to content

GetActionOrigins BufferTooSmall error


Verlinch

Recommended Posts

Hello! 🙂
I am trying to implement the vive handtracking on HTC Vive Pro Eye with Unity. I set it up and configured the camera, and it works perfectly with the sample scenes. 
But now when i am copied the scene components into my own scene, it doesn't run anymore and gives me the following error for every action in the SteamVR Input: GetActionOrigins failed! action=/actions/htc_viu/in/viu_touch_00 error=BufferTooSmall

Is there an easy fix? or why did it suddenly stop working outside of the sample scenes. @zzy

Link to comment
Share on other sites

Hi @Verlinch

Are you using Vive Input Utility in your project? I'm not quite familiar with VIU, I'll see if I can ask some colleague to look into this as well.

Meanwhile, I think we can check with the following:

  1. I assume your scene can work without hand tracking, i.e. by disabling GestureProvider script.
  2. Can you please try with sample scenes in VIU if this problem still exists? So I can try to reproduce this on my side.

Please also share the version of VIU and SteamVR on your PC.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...