davide445 Posted October 7, 2020 Share Posted October 7, 2020 Returning on the topic, our customer and we are eager to try hand tracking in an upcoming solution, and integrated Vive is an obvious choice. Reading previous post a new release is supposed to being available end of October, but there is any ETA for the v1.0? There is already any experience of using this hand tracking in a commercial project? @zzy Link to comment Share on other sites More sharing options...
zzy Posted October 12, 2020 Share Posted October 12, 2020 Hi @davide445 Sorry for the late reply, we just came back from a long holiday. Due to internal schedule changing, v1.0 is postponed to release together with future hardware. In the meantime, regarding the SDK improvement we made this year, I think you can start trying out the SDK and use it in your application. Please let me know if there is any feature you need is not within the SDK. As for the commercial project, there are indeed projects on-going, but I cannot say much about that. Link to comment Share on other sites More sharing options...
davide445 Posted October 13, 2020 Author Share Posted October 13, 2020 @zzy we will decide today with the customer, but after (again) reviewing current hand tracking status I think the orientation will be to stick with HTC Vive headset and just use the controllers, waiting the whole technology to mature as a following option. About future hardware, I hope v1.0 will back compatible? Our project is due to start this year and I didn't see any announcement for new upcoming headset from Vive. Link to comment Share on other sites More sharing options...
zzy Posted October 13, 2020 Share Posted October 13, 2020 Hi @davide445 Yes, we are definitely maintaining back compatibility, ever since the first release of SDK. Link to comment Share on other sites More sharing options...
davide445 Posted October 13, 2020 Author Share Posted October 13, 2020 @zzywas meaning hardware compatibility, with current headset generation. Link to comment Share on other sites More sharing options...
zzy Posted October 13, 2020 Share Posted October 13, 2020 @davide445 All existing headset support will continue in v1.0 Link to comment Share on other sites More sharing options...
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