eray_ozr Posted October 8, 2020 Share Posted October 8, 2020 WaveSDK 3.2 does not has got necessary ThirdParty folder inside. For this reason I used 4.24 ThirdParty folder and 4.25 pluin but I have these errors. SRWorks and ViveHands works with 4.25 right now WaveSDK does not work. 1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ 1>Project not selected to build for this solution configuration 2>------ Build started: Project: SDK_Vive_Hands, Configuration: Development_Editor x64 ------ 2>Building SDK_Vive_HandsEditor... 2>Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10). 2>Building 6 actions with 8 processes... 2> [1/6] Module.WaveVR.cpp 2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): error C4800: Implicit conversion from 'int' to bool. Possible information loss 2> C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/Platforms/Editor/WaveVRDirectPreview.cpp(496): note: consider using explicit cast or comparison to 0 to avoid this warning 2>C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): error C4800: Implicit conversion from 'FRHITexture2D *' to bool. Possible information loss 2> C:/UE4_C/Plugins/Trackers/SDK Files/SDK_Vive_Hands/Plugins/WaveVR/Source/WaveVR/Private/WaveVRRender.cpp(1136): note: consider using explicit cast or comparison to nullptr to avoid this warning 2> C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RefCounting.h(137): note: see declaration of 'TRefCountPtr<FRHITexture2D>::ReferenceType' 2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command "C:\Windows\System32\chcp.com 65001 >NUL 2>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: "C:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat" SDK_Vive_HandsEditor Win64 Development -Project="C:\UE4_C\Plugins\Trackers\SDK Files\SDK_Vive_Hands\SDK_Vive_Hands.uproject" -WaitMutex -FromMsBuild" exited with code 6. 2>Done building project "SDK_Vive_Hands.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ========== Link to comment Share on other sites More sharing options...
Tony PH Lin Posted October 8, 2020 Share Posted October 8, 2020 Hi @eray_ozr, SDK3.2.0 no need to copy ThirdParty, so we don't think this may be the root cause. In our experience, please use VS 2017 instead since we met some error cases under VS2019. Thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now