tchiyab Posted November 3, 2020 Share Posted November 3, 2020 Hi @Corvus, I am trying to understand the meaning and proper range of some of the basic variables. in the folder is called 'Document_Unity" You mentioned, there is some information but not the whole range I can get and not the meaning of any value. For example: validata_bit_mask EyeLine += eyeData.verbose_data.left.eye_data_validata_bit_mask.ToString() + ","; What is the possible range of this variable? What does the value = 31 mean? I tried to check it out in an empty scene, with one eye open and one eye closed. When I exported data to CSV file I got the value = 24 in the close eye (orange arrow) As you can see in the attached files and -1 in the diameter size variable. How does it make sense that I still get information about the location of x ,y with one eye completely closed? (blue arrow) Waiting for an answer from you, hope it arrives soon because I can not progress in my work until I solve it. thank you for your help. Tchiya Link to comment Share on other sites More sharing options...
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