Jump to content

Vive Cosmos Controller OpenXR Feature for Unity


dario

Recommended Posts

We have run into a bug Phasmophobia with the Vive Cosmos and OpenXR.

The input debugger shows that the Primary2DAxis is receiving input however we cannot get it to work at all with the input system.

We have tried referencing a generic XR controller as well as a specific controller for the Vive Cosmos however neither work. Every other controller works and we have no issues with those.

As far as we are aware this is a new issue with one of the latest XR or Vive Cosmos support releases.

If anyone knows a fix for this we would greatly appreciate it.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...

Hi @Kinetic Games,

We are looking forward to clarifying the issue you are facing.

We did test again our latest VIVE OpenXR plugin with Unity OpenXR controller sample and all inputs including joystick x/y are working as usual.

It's kind of wierd that you mentioned about the issue just happens with the lastest update since we did not modified any of related inputs.

It'll be nice if you could provide more information and whether you could get it work with Unity OpenXR controller sample.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...