Alex_HTC Posted January 28, 2022 Share Posted January 28, 2022 @fstorehaugThis is the project I was using for reference: https://github.com/ViveDeveloperRelations/CosmosOpenXRSampleProject Link to comment Share on other sites More sharing options...
ROBYER1 Posted January 29, 2022 Share Posted January 29, 2022 On 1/28/2022 at 2:57 AM, Alex_HTC said: @fstorehaugThis is the project I was using for reference: https://github.com/ViveDeveloperRelations/CosmosOpenXRSampleProject Tried running with SteamVR beta 1.21.6 as OpenXR runtime, I get this error - Failed to suggest bindings for interaction profile '/interaction_profiles/htc/vive_cosmos_controller' with result 'XR_ERROR_PATH_UNSUPPORTED'. I had to go to Project Settings > XR Plug-In Management settings > OpenXR > Interaction Profiles and add HTC Vive Cosmos Support before doing this. The camera just renders black too presumably because of the error. Issue link: https://github.com/ViveDeveloperRelations/CosmosOpenXRSampleProject/issues/1 Link to comment Share on other sites More sharing options...
Alex_HTC Posted January 29, 2022 Share Posted January 29, 2022 @ROBYER1 Does it work with the non-beta version? I'll check out the beta later Link to comment Share on other sites More sharing options...
ROBYER1 Posted January 30, 2022 Share Posted January 30, 2022 20 hours ago, Alex_HTC said: @ROBYER1 Does it work with the non-beta version? I'll check out the beta later Unfortunately not but the beta is always newer. It also led me to discovering this bug https://forum.vive.com/topic/12427-openxr-vive-cosmos-no-faceplate-vive-trackers-in-steamvr-while-using-openxr-causes-black-screen-on-cosmos-in-unity/ Link to comment Share on other sites More sharing options...
Jmangles Posted March 2, 2022 Share Posted March 2, 2022 Just updated VIVE Console today from the previous version to 2.0.20.2 and now I get this error: Failed to suggest bindings for interaction profile '/interaction_profiles/htc/vive_cosmos_controller' with result 'XR_ERROR_PATH_UNSUPPORTED'. Everything was working fine yesterday, wanted to make sure it wasn't my Unity project so I hopped on an earlier commit where I knew everything was working and it's broken there as well. Unity 2020.3.30f1, XR Interaction Toolkit 2.0.0, XR Plugin Management 4.2.1. I see the controllers working just fine in Viveport and SteamVR home. Link to comment Share on other sites More sharing options...
KyleC Posted March 3, 2022 Share Posted March 3, 2022 Hi @Jmangles, Did you try with the latest VIVE OpenXR PC Unity Plugin Release 1.0.0? There was a input binding correctness in runtime so you will need to update the plugin also. Link to comment Share on other sites More sharing options...
Jmangles Posted March 3, 2022 Share Posted March 3, 2022 Tried replacing the plugin from this thread with the OpenXR plugin you suggested and I get the same error. Link to comment Share on other sites More sharing options...
dario Posted March 3, 2022 Author Share Posted March 3, 2022 Please try the update 1.0.1 and let us know if it still occurs Link to comment Share on other sites More sharing options...
Jmangles Posted March 3, 2022 Share Posted March 3, 2022 1 hour ago, Dario said: Please try the update 1.0.1 and let us know if it still occurs That did the trick, thank you! Link to comment Share on other sites More sharing options...
TakashiWatanabe Posted March 21, 2022 Share Posted March 21, 2022 I am having the same trouble with JMangles, where can I find the 1.0.1 update? Please help. Link to comment Share on other sites More sharing options...
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