Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

UnityEngine.XR.InputDevice mappings


atonalfreerider
 Share

Recommended Posts

For those who would like to use the Unity Input Subsystem for controller input, we have found differences between the VIVE Wave XR Plugin 1.0.0 and 1.0.1:

In 1.0.0: CommonUsages.primaryButton and CommonUsages.secondaryButton map to touchpad Center and the menu button respectively.

In 1.0.1: CommonUsages.primaryButton and CommonUsages.secondaryButton map to touchpad Left and touchpad Up respectively.

To get the "center" touchpad button in 1.0.1, you can get CommonUsages.primary2DAxis and look for values close to (0,0). CommonUsages.menuButton also still maps to the menu button. @Tony PH Lin @MariosBikos_HTC

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...