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UnityEngine.XR.InputDevice mappings


atonalfreerider

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For those who would like to use the Unity Input Subsystem for controller input, we have found differences between the VIVE Wave XR Plugin 1.0.0 and 1.0.1:

In 1.0.0: CommonUsages.primaryButton and CommonUsages.secondaryButton map to touchpad Center and the menu button respectively.

In 1.0.1: CommonUsages.primaryButton and CommonUsages.secondaryButton map to touchpad Left and touchpad Up respectively.

To get the "center" touchpad button in 1.0.1, you can get CommonUsages.primary2DAxis and look for values close to (0,0). CommonUsages.menuButton also still maps to the menu button. @Tony PH Lin @MariosBikos_HTC

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