Curtis Iconik Posted January 28, 2021 Share Posted January 28, 2021 Hello,I'm using the new input system with Oculus XR Plugin and OpenXR Plugin. I set the XR plug-in management to use OpenXR and to have HTC Vive, Oculus Touch and Valve Index inputs.After a input action's save and a Play in Editor, the Vive Controller disappear from the Input Actions. The actions already linked are still here, but I can't add new OpenXR input type.I don't know if this is a known issue. Is there a correction for that ? Unity Version : 2020.2.2f1 manifest.json of the project : { "dependencies": { "com.unity.2d.sprite": "1.0.0", "com.unity.analytics": "3.5.3", "com.unity.ide.visualstudio": "2.0.5", "com.unity.ide.vscode": "1.2.3", "com.unity.inputsystem": "1.1.0-preview.2", "com.unity.mobile.android-logcat": "1.1.1", "com.unity.nuget.newtonsoft-json": "2.0.0", "com.unity.probuilder": "4.4.0", "com.unity.progrids": "3.0.3-preview.6", "com.unity.settings-manager": "1.0.3", "com.unity.terrain-tools": "3.0.2-preview.3", "com.unity.test-framework": "1.1.22", "com.unity.textmeshpro": "3.0.3", "com.unity.timeline": "1.4.6", "com.unity.ugui": "1.0.0", "com.unity.xr.interaction.toolkit": "1.0.0-pre.2", "com.unity.xr.legacyinputhelpers": "2.1.7", "com.unity.xr.management": "4.0.0-pre.3", "com.unity.xr.oculus": "1.7.0", "com.unity.xr.openxr": "0.1.2-preview.2", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.assetbundle": "1.0.0", "com.unity.modules.audio": "1.0.0", "com.unity.modules.cloth": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.particlesystem": "1.0.0", "com.unity.modules.physics": "1.0.0", "com.unity.modules.physics2d": "1.0.0", "com.unity.modules.screencapture": "1.0.0", "com.unity.modules.terrain": "1.0.0", "com.unity.modules.terrainphysics": "1.0.0", "com.unity.modules.tilemap": "1.0.0", "com.unity.modules.ui": "1.0.0", "com.unity.modules.uielements": "1.0.0", "com.unity.modules.umbra": "1.0.0", "com.unity.modules.unityanalytics": "1.0.0", "com.unity.modules.unitywebrequest": "1.0.0", "com.unity.modules.unitywebrequestassetbundle": "1.0.0", "com.unity.modules.unitywebrequestaudio": "1.0.0", "com.unity.modules.unitywebrequesttexture": "1.0.0", "com.unity.modules.unitywebrequestwww": "1.0.0", "com.unity.modules.vehicles": "1.0.0", "com.unity.modules.video": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.wind": "1.0.0", "com.unity.modules.xr": "1.0.0" } } Link to comment Share on other sites More sharing options...
dario Posted January 30, 2021 Share Posted January 30, 2021 Did you look at the working sample for the Vive Cosmos? (please see the other thread on this forum for Unity support). Link to comment Share on other sites More sharing options...
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