Jump to content

eye data : v2 not returning coherent values for squeeze, frown and convdist

Recommended Posts


I managed to extract the eye data with v2 at 120Hz from Unity. All values seem to be coherent except eye squeeze, conv distance and frown.  Eye squeeze often returns zeros and sometimes other values but i don't see how to interprete them. 

Frown and convdist return zeros only, not matter the eye/frown movements. 

I noticed it's the same when I extract the data in C++ at a lower rate. I also noticed that frown movements are "simulated" in the sample scene of the unity sdk.

Does anyone have the same problem ? Is it a known issue (i didn't find anything on the forum) ?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...