Frank_D Posted June 15, 2021 Share Posted June 15, 2021 ViveSR_DualCameraImageCapture.GetDistortedTexture(out left, out right, out frameIndex, out timeIndex, out poseLeft, out poseRight); When I try to render the left as a texture2D in Unity3D, there is nothing displayed. Anyone can help? Link to comment Share on other sites More sharing options...
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