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sebastian_holocafe

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Everything posted by sebastian_holocafe

  1. Indeed, after the first build and run, I could install the apk. Thanks for the aid!
  2. Only used "build" so far, which worked fine. Manually installed apps to the device through adb command line. So everything else I tested so far with the SDK worked.
  3. What root directory are you referring to? Unity Hub installs it into C:\Program Files\Unity\Hub\Editor\2020.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools Got the same problems as described above. Environment variable is set, but installing the apk fails with the same message. I do not need the SD card to do this, do I?
  4. Issue resolved: An OpenVR software parsed some commas instead of points for the floating point format of the chaperone coordinates. This led to vrmonitor crashing when trying to read the chaperone config.
  5. Today, we suffered from a major outage in one of our venues. One after another, all our stations became unusable without any change from our side. Aside from a Windows defender dictionary update, we couldn't spot anything that was changed on the systems. Regardless of whether the Vive or Vive Pro is connected, the following is happening in a reproducible fashion on all devices by now, on both - SteamVR 1.9 and 1.10: The headset boots, then throws an error 204, then throws an error 203 and remains in that state Rebooting, resetting USB devices, checking Windows and nvidia updates haven't had any effect on the issue. I've attached a sample system report. Any ideas? We're completely clueless what may be the cause for this behavior. Any of the given constellations (Hardware, SteamVR versions and Windows versions) work flawlessly in all our other venues. SteamVR-2020-03-05-PM_09_54_15.txt
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