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Daniel_Y

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Posts posted by Daniel_Y

  1. Sure, occlusion is one of major functions we are implementing like the video1 at 35s and video2 at 2:34s where the virtual objects on floor are occluded by the front real funiture. 

    1. Interact with environment: https://drive.google.com/open?id=16b5wWHAaVXwZ2slJK_zEmXIKSrAY24xr
    2. A portal for the player passing through between the real and virtual world: https://drive.google.com/open?id=1Fl_VY-41fThn02083iA5yEwRe-Z2bqpG

    Regarding occlusion by the moving object like hand you mentioned, it could be achieved by our dynamic mesh creation function though further improvements still under way.

     

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