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Posts posted by Daniel_Y
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Physically they are VGA fisheye cameras.
Alternatively, you could apply a filter like these
to mitigate quality concern. -
When calibration finished, LaunchEyeCalibration() API will return a value. If work properly, It will return ViveSR.Error.WORK; Otherwise, It will return one of ViveSR.Error's error code.
If the error is caused by SteamVR, It will return one of ViveSR.anipal.Eye.CalibrationExitCode's error code
The IntPtr is not in use now.
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Only NVIDIA graphics supported.
- Maxwell Family such as GTX970, 980
- Pascal Family such as GTX1060, 1070, 1080, TitanX
- Expecting to support Turing Family at the end of June/2019 such as RTX2060, 2070, 2080
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Multiplayer Interaction using SRWorks. Video link at
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Have you tried it yet? I am assuming that it should work.
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Though StemaVR UI is incorrect, the camera frame rate is keeping run at 60 fps.
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That is the camera characterics used on Vive Pro.
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This, https://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/, could be a start point.
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SRWorks is not compatible with Nvidia Turing and Volta architecture yet. Working on it.
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It would be SteamVR UI issue, underlying image streaming runs at 60 fps.
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do you have full log?
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You could refer to that demo example beside example 04 which has a SAVE function shown as the below figure able to save the scanned mesh to a OBJ file.
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Sure, occlusion is one of major functions we are implementing like the video1 at 35s and video2 at 2:34s where the virtual objects on floor are occluded by the front real funiture.
- Interact with environment: https://drive.google.com/open?id=16b5wWHAaVXwZ2slJK_zEmXIKSrAY24xr
- A portal for the player passing through between the real and virtual world: https://drive.google.com/open?id=1Fl_VY-41fThn02083iA5yEwRe-Z2bqpG
Regarding occlusion by the moving object like hand you mentioned, it could be achieved by our dynamic mesh creation function though further improvements still under way.
sdk download ...... where and what to do ??????????
in VIVE SRWorks SDK
Posted
Here, https://developer.vive.com/resources/knowledgebase/vive-srworks-sdk/, is the SRWorks SDK download link. And, here, https://developer.vive.com/resources/knowledgebase/intro-vive-srworks-sdk/, demonstrate some scenarios of what it can do.