Is there an interface in VIU or SteamVR to get the time a button/trigger was pressed/released with more fidelity than 90hz?
It seems there must be, in order to have any sort of reasonable, non-hacky throwing experience.
On a slow toss, the hand can still move at 20m/s, or 22cm per unity tick. That's incredibly imprecise for the velocity of the hand and its position on release. If we had a time between those frames to interpolate between, we could use the buttons in simulations.
Controller button timing fidelity
in Developer Discussion
Posted
Is there an interface in VIU or SteamVR to get the time a button/trigger was pressed/released with more fidelity than 90hz?
It seems there must be, in order to have any sort of reasonable, non-hacky throwing experience.
On a slow toss, the hand can still move at 20m/s, or 22cm per unity tick. That's incredibly imprecise for the velocity of the hand and its position on release. If we had a time between those frames to interpolate between, we could use the buttons in simulations.
@Dario @chengnay