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darcohen

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  1. we are experiencing a very similar issue. We have attached a tracker to a pole which is being tracked in VR for a mining safety simulation built in Unity. The pole is used to "dislodge" loose rocks and it undergoes quite a lot of shock as it is hit on the walls and roof of a custom container we have built. Obviously, the pole flying away is disconcerting in this context. We are exploring dampening the vibration/shock with absorbers used on drones, however, I am very interested in whether you found a way to resolve this (hardware/software)? Is there any benefit added through using the new SteamVR 2.0 base stations and Vive Tracker 2018?
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