Hi, Thanks for the quick reply!
I noticed that the new SteamVR version had issues with the Trackers, at least only with the Input as it would still do positional tracking, I downgraded to the SteamVR v1527117754 version but even then while I could use the input from the pogo pins again I couldn't get the Haptic Feedback to function, not in Unity and not with games that support the Hyperblaster like Duck Season and Arizona Sunshine.
More recently I have been testing some more and I am currently using the latest SteamVR released. have been able to use the pogo pin Input of the tracker by using the new Binding Input system and assigning my trackers as Handheld Trackers, but once again none of them are able to do haptic feedback in Unity or in games with the Hyperblaster. I have tested them with my Vive and my Vive Pro, with 3 different computers and 4 different trackers, so although it is possible I doubt the problem is hardware related.