Hello ,
I read all the topics in SRWorks sections, but I didn't get any clue about how to solve this transformation problem. I also test SRHands example, but i had the same problem(left displacement) with depth images.
Another related problem is the position of depth image in SRWorks samples in my device looks that it's in the same position of hand object. In SRWorks provided sample scene only the right eye can see the depth map occlusion, and the virtual camera was set on the left eye, so we can't see the depth occlusion by default in unity game windows. After making the proper adjustments, I get the same problem that depth mask is left displaced as when I saw in the right eye trough the headset, as virtual objects.
I will post a photo of this problem. I belive that these problems are related.
Thanks.