maiphuong2703
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Posts posted by maiphuong2703
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Hi there,
I am making a demo application which uses a 360 degree video, so I need to adjust the camera in order to show the best perspective of the view in the video.
I tried to rotate the camera of prefab waveVR.head, but it seems that the camera was fix.
Could you please give me some advices? thank you!
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Thank you for your quick reply!
There is not error now!
Could you please kindly tell me how can I know how the sample works in unity? I mean for example using mouse, or using some key as the control to click on button. Thank you!
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Hi all,
I am very new to unity as well as Vive Wave SDL.
To understand about the controller I am trying to play a sample after importing wvr_unity_sdk.unitypackage && wvr_unity_samples.unitypackage/ sample: ControllerInputMode_Test.
In Unity, when I click "play", nothing happened but
In the log I got this message
1.
WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit_S()
UnityEngine.Debug:LogError(Object)
WaveVR_Log.Log:e(String, String, Boolean) (at Assets/WaveVR/Scripts/WaveVR_Log.cs:66)
WaveVR:PrintErrorLog(String) (at Assets/WaveVR/Scripts/WaveVR.cs:44)
WaveVR:.ctor() (at Assets/WaveVR/Scripts/WaveVR.cs:192)
WaveVR:get_Instance() (at Assets/WaveVR/Scripts/WaveVR.cs:53)
Device:get_connected() (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258)
WaveVR_ButtonList:Update() (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71)2.
NullReferenceException: Object reference not set to an instance of an object
WaveVR_Controller+Device.get_connected () (at Assets/WaveVR/Scripts/WaveVR_Controller.cs:258)
WaveVR_ButtonList.Update () (at Assets/WaveVR/Scripts/WaveVR_ButtonList.cs:71)Could you please kindly give me some advices? Thank you!
Can I rotate the camera of waveVR.head?
in VIVE Wave SDK
Posted · Edited by maiphuong2703
@Corvus I did it. thank you!