Jump to content

Tom17

Verified Members
  • Posts

    22
  • Joined

  • Last visited

Posts posted by Tom17

  1. Hi everybody,

    I use Unity 2019.2.0f1 and the latest SteamVR 1.6.10, built July 30th 2019. Following the steps of the document "Getting started with SRWorks in Unity", release 0.8.5.0 from 2019/06/28, at step 5 SRWorks asks to Enable OpenVR support. After accepting it starts to install in the background automatically from the Unity Package Manager the OpenVR (Desktop) package. After that two versions of openvr_api.dll are loaded in the assets which obviously leads to an error that multiple plugins with the same name are found.

    After removing the OpenVR (Desktop) package Unity complains that "Package missing for Virtual Reality SDK OpenVR..." even though openvr_api.dll is present in the SRWorks Plugins folder. Restarting Unity does not solve the problem either.

    Thanks for your help.

    @Daniel_Y

  2. Hi @Tony PH Lin

    Unfortunately it´s not possible to download the SDK. Sharepoint has the limitation that only 200 files can be downloaded at once and bigger files like Vive-SRWorks-0.8.5.0-Unity-Plugin.unity with filesize 131MB cannot be downloaded due to filesize restrictions of the Sharepoint.

    Please advice

    Thanks

    Thomas

  3. Hello everybody,

    as we already know, the new Vive Cosmos will be equipped with an inside-out tracking system which will make obsolete the installation of lighthouses. As far as I understand a multiplayer experience within the same room with inside-out tracking  will not be possible because the (0,0,0) position of each headset will be different due to lack of a global tracking system of all present headsets.

    Will it be possible to play a multiplayer game where the players are in the same space?

    Thanks

     

  4. I am still quite new to the ViveSRWorks SDK. I don´t know which steps I have to take to create a mask from depth map and to apply this mask to the undistorted left-eye image.

     

    As the documentation of the SDK is quite short, I would be interested to know if there would be a more detailled documentation of the SDK beside the Pdf document "SRWorks Unity API Reference.pdf".

    I am still struggeling with the ViveSRWorksHand example. The description of that example states that it should work with Unity 2018.2.16f1 and SRWorks v0.8.0.2. Unfortunately wihin that environment it throws an exception as mentioned in some posts before. Would there be a solution for that, respectively are you going to update this example as well to the more recent Unity version 2019?

    @Daniel_Y

  5. Daniel_L, thanks for your reply.

    I am not sure if that really meets my needs.

    Your suggested solution gererates a depth mesh collider. I would like to "remove" everything which is not within the specified range.

    Realsense has a sample implementation of what I would need for Vive Pro. Please have a look at: https://github.com/IntelRealSense/librealsense/tree/master/examples/align-advanced

    spacer.png

     

    I would need a color image. Indead of a gray background I would need an empty background. Oclusion culling should be actiated as well, just as it´s demonstrated at ViveSRWorksHand example. https://github.com/ViveSoftware/ViveSRWorksHand

    spacer.png

     

    Thanks

    Thomasspacer.png

  6. Hi there! I am trying to run https://github.com/ViveSoftware/ViveSRWorksHand with Unity 2018.2.16f1 and SRWorks v0.8.0.2. At runtime it throws

     

    NullReferenceException: Object reference not set to an instance of an object
    Vive.Plugin.SR.ViveSR_DualCameraImageCapture.GetDepthTexture (UnityEngine.Texture2D& imageDepth, System.Int32& frameIndex, System.Int32& timeIndex, UnityEngine.Matrix4x4& pose) (at Assets/ViveSR/Scripts/ViveSR_DualCameraImageCapture.cs:364)
    Vive.Plugin.SR.ViveSR_DepthWarp.Start () (at Assets/ViveSR/Scripts/ViveSR_DepthWarp.cs:44)

     

    Can somebody tell me what I have to do to solve it?

     

    Thanks

    • Like 1
×
×
  • Create New...