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TomCgcmfc

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Posts posted by TomCgcmfc

  1. @tonton You multitude (6x on this last page already!) of rants are not helping anyone and are a bit annoying.  Maybe give this a rest for a while and just enjoy your Rift cv1.  Monitor this forum and if you see any new updates that others report improvements with, try them out and comment on them.  Thanks mate.

    • Like 2
  2. On 3/16/2019 at 7:13 AM, PetFeet said:

    whenever I try to turn on my wireless adapter's battery it stays on for a few seconds and then turns off while it is plugged into the wireless adapter and, nothing happens with the adapter or the headset

     

    Mine only does this if I my wireless battery in not fully charged and/or the battery I'm using is not high enough rates (18W for Vive/Vive Pro, 21W for Cosmos.  Also, try a better quality thicker usb 3.0 cable to replace the fairly thin cable that came with the Wireless kit.  This is worth trying to resolve this yourself because thanks to the worldwide coronovirus problem RMA's may take some time to be resolved.

  3. 9 hours ago, NRip said:

    hi @TomCgcmfc

    i use glasses, but unfortunately my glasses are too big, and touch the lenses, only solution for me : lens. snifff

     

    
    
     

    Well, maybe get smaller frames (mine are 140x40mm and fit well) with high index lens (thinner, lighter).  The Vive Pro has slightly more room for glasses and its faceplate slides in/out.  These might have been a better fit for you.

  4. Mine  (and others) have always done this.  After charging, if you unplug the charger and plug it in again you may see the white light.  This is not big deal for me.  I just make sure I charge them for at least 6 hours.  You can also check their battery levels in the SteamVR void (4 dots = full).

  5. On 3/28/2020 at 7:28 AM, MrTotoro said:

    Hello, 

     

    This is my first post as I recently got the HTC vive cosmos. This is my first vr headset. And I have a question. 

     

    The image is always a bit blurry, it looks like the headset is not well put on my head, I am always moving it (putting the headset higher) . I think that I am using it badly. How would you recommend to place the headset on the head? Or maybe on the face. 

    Thank you for your help. 

    Do you use glasses?  The focal length for the Cosmos is ~5-6ft so if you need glasses at that distance use them.

  6.  

    8 hours ago, Fink said:

    Hi all.

    Beta 1.0.11.2 seems to track a litter better, especially at the side of the head and occlusion in the front is much less, also with 1.0.11.1 I was getting a USB error message  when shutting down the headset but that seems to have gone now.

    I didn't get to see if the  the revive darkness fix is still in place but I am sure it will be, I'll give it a try tomorrow.

    So all in all an improvement and another good update, its a few steps closer to making the tracking work as good as the tech will allow so appreciate the effort, keep em coming. 

    Thanks for the update.

    Fink.

     

    OK, so now that private beta 1.0.11.2 is disclosed and thought to be better than the current public beta 1.0.11.1 I guess there is no point in trying the current beta, lol!

  7. @dflorin77 You might also want to try the SteamVR developer menu and select Large space, put a controller on the ground in the middle of your play space, and then select it.  I've found that sometimes this helps as well. 

    As much as it's a bit of a pitas I think it's still worthwhile to be opted into the SteamVR beta.  You do this by going to your Steam library in your desktop , right click on it , go to the beta tab and opt into beta.

  8. @dflorin77 I have a Vive Pro (not eye) w/2.0 base stations/controllers and I find that after some of the many SteamVR updates (I'm usually opted to Beta) I need to re-do the room setup.  Plus I need to re-calibrate each controller (right click on controller icon on SteamVR window and select calibrate).  This usually fixes things for me.  If this does not help make sure that your base stations are firmly mounted and that there are not any reflective surfaces in you play space.

    As far as charging the vive 2.0 controllers go, I have always seen the same as you.  As long as I've charged them for at least 6 hrs I never worry about this.  When you are in your SteamVR void you should see that they are fully charged (4x dots).

  9. 14 minutes ago, llealloo said:

    Base stations are set up properly. I know bc my Index HMD is flawless, super buttery, perfect tracking.

    Faceplate pads might make a difference, and I'd be down to try those anyway. Do you have a recommendation for non-stock pads?

    Still wanna hear back from tech staff on the accelerometer (if there is a way to calibrate it)

    No I still use stock faceplate pads.  I just thought that if you changed these it might make a bit too loose and wobbly.  Sorry I don't know of any settings that would help.  You are probably best to contact Vive Support and see if they can help.  Good luck mate.

  10. @llealloo I've never had this happen with my original Cosmos with wireless.  Maybe check that your base stations are firmly mounted above head level and you do not have any reflective surfaces in your play area.  I know my Vive Pro w/base stations can get a bit jittery if either are the case.  Also check that your wireless sensor is firmly mounted above head level.  Do you still use the stock faceplate pads?

    • Like 1
  11. 43 minutes ago, tarenstrannik said:

    I've met the same problem. Yesterday I tried to delete (backuped it first)  mura calibration .png from Installfolder/Steam/config/lighthouse/lhr-(headset specific number)......../userdata/* (there are two of them, for both eyes) and suddenly mura became significatenly lower, especially on dark grey surfaces IMHO.

    And if i copy them back - mure became worth again.

    It's strange, because this files should remove mura, don't create it.

    But you may try this as some kind of soultion.

    Thanks Mate, I'll give this a go next time I use my Vive Pro wireless.  Right now I'm using it wired mainly because I get better FPS performance with my flight/racing sims than with cpu-hogging wireless.

  12. @Margar If you do a bit of googling you will see that this game does not currently work properly (crashes) using the Oculus Store version and Revive.  If you want to use it with your Vive headset you will need to buy the Steam Store version.  This version should also work with an Oculus headset.  If you've had it for less than a couple of weeks and less than 2hrs gameplay you can probably get a refund from the Oculus Store.

  13. 15 hours ago, lenir said:

    i purchased the cosmos a few month ago but it has mostly just been sitting there since the controllers dont seem to be compatible with anything I wanted to use them on I was hopeing time would improve the compatibility but it doesn't seem this is the case now there is a newer cosmos and they have changed the description for the one i have to make it sound like it was never meant for gaming. is there anything I can do or am i stuck LOL any help appreciated.

     

    I don't think the description of the original Cosmos has changed.  The new Cosmos Elite with base stations does say it has better VR tracking but that's to be expected.  Both should work fine for most PC gamers. 

    Cosmos inside-out tracking still need a bit of improvement for some games (esp. 2 handed rifle and slingshot).  I like its controllers but like you say, not all games (even on VivePort) have been properly tuned to them.  It is slowly improving though and there are ways to modify their binding within SteamVR if you take the effort to learn how to do this.  Still not as simple as it should be though.

    Since you are well past a return/refund window you are pretty well limited to either hang it there and hope for further software improvements or try to sell them on places like Ebay.  There is supposed to be a new Elite faceplate-only option available soon but that would require you to have either 1.0 or 2.0 base stations/controllers.  If you do not already have these that's going to be pretty expensive.  Maybe Vive will offer discounted combos for original Cosmos owners.  Who knows?

  14. @Glaucoma Predator No doubt about it, base station tracking (or external sensors like my Rift cv1) will always be better than inside-out tracking.  However, the Rift S (which I have used) inside-out tracking is very good and it certainly is a lot easier to setup and move to different locations if need be.  Hopefully the Cosmos will improve to those standards in the near future.  If and wen it does I'll probably take it out of storage and use my Wireless adapter with it.

    Good luck with your Index mate.

    • Like 2
  15. @Glaucoma Predator I share much of your sentiments mate.  I pre-ordered the Cosmos and have been pretty unhappy with the very slow inside-out tracking improvements.   Like you, my Cosmos is currently back in it's box and will stay there until it's inside-out tracking gets to a much better standard.  Hopefully this will happen within the next few months.  If and when this happens I will probably reinstall it and use it with my Vive Wireless Adapter.  My Cosmos actually worked very well wireless and it would be handy for games that require a lot of moving around.

    I also was a little disappointed with the poor blacks/contrast of its lcd screens in darkish games/sims compared to my good old oled Oculus Rift cv1 w/2x sensors.  I'm sorry to tell you but I think you may find the same with your lcd Index.  Probably something you can get used to and hopefully game developers will start catering to lcd screens better in the near future with better lcd/oled in-game graphics options.

    I ended up buying a Vive Pro (Mclaren Edition) w/2.0 base stations/controllers a few months ago and I have been very happy with it.  Perfect tracking and fantastic blacks/contrast in darkish games.  I also purchased the latest Etsy Gear VR lens mod and this made everything even better.  Even much better than my Rift cv1!  My only complaint is that the Vive wands are not nearly as nice to use as either the Cosmos controllers or the Rift touch controllers.  However, they are still very usable (and robust) and since I am currently mainly using my Pro for flight/racing sims this is not much of an issue.  If Valve actually ever decides to start shipping Index bits to Australia I may consider buying their controllers.  I have heard rumors that Vive may come out with base station compatible Cosmos-like controllers later this year and I would def be interested in those.  Just a rumor right now, maybe just wishful thinking?

    I'm currently running a 2x PCVR headset setup with my Vive Pro and Oculus Rift cv1.  Thanks to the pro's link box on/off switch and the Oculus Tray Tool's ability to automatically switch over audio/ovr settings, both systems are very easy to go back and forth from.  I still many use my Rift for Oculus Store games and because I have a fairly powerful pc (i9 9900k, gtx1080ti, 32Gb ram...) I am able to use 2x Super Sampling on everything which really makes all these look very nice.  Also, the touch controllers are much nicer to use.  For now, I'm pretty happy with this setup. 

    I'm also very happy with the free VivePort Infinity subscriptions I gotten with my recent Vive purchases.  Between the pre-ordered Cosmos, initial Oculus sub offer, Vive Pro, and Wireless adapter offers I think my Infinity subscription is good until ~ August 2021!  Most of these games play very well on both my Pro and Rift headsets so this is pretty handy.  I cannot remember the last time I actually bought anything from the Oculus Store, lol!

    For now I'm just going to hang onto my Cosmos and hope for the best (= better tracking and less light sensitivity).  I might be tempted to try the Elite SteamVR faceplate in the future but only if I could use these with better controllers (which are not yet available for me).  So, until then, my Cosmos is in a holding pattern, lol!

  16. @SanityGaming I think that the main reason the new Cosmos Elite is coming with 1.0 base stations/controllers is because Vive still holds manufacturing rights for 1.0, but not for 2.0 base stations/controllers.  This probably allows them to have more security of supply.  Also, since the Cosmos Elite is still considered a 'consumer' product there is little difference in performance for most typical PCVR consumers.  Lastly, the 1.0 versions are less expensive so it helps them keep the total price a little lower.  This is all speculation on my part since I am in no way affiliated with HTC/Vive.

    • Like 1
  17. @A-Jey Sorry you've been ill mate and I hope you are feeling better now. 

    I'll probably take my Cosmos out of storage (hope that's a better place to mention, lol!) once I hear that its inside out tracking is better.  I'm currently managing 2x VR headsets on my PC; Vive Pro w/2.0 base stations/controllers and an Oculus Rift cv1 w/2x sensors.  Both of these are working great and because of the Pro Link Box on/off switch and the Oculus Tray Tool (OTT) switching options it's very easy to go from one to the other.  When I do get my Cosmos going again I'll probably use it with my Vive Wireless adapter for games that require a bit more moving around, but are not too CPU intensive like most of my flight/racing sims are.  Also, for some reason, I found that the wireless worked better with my Cosmos (better visuals/stability) than my Vive Pro.

    Like you, I'm not really interested in the SteamVR faceplate (even though I already have 2.0 base stations/controllers) because I prefer the Cosmos controllers over the Vive wands (and Index controllers are still not available in Australia).  Also, I'm hoping that by running it wireless (without a link box) it will be easier to switch between it and my Vive Pro.  One potential problem I have heard mentioned is that a Cosmos with a wireless adapter does not always install Cosmos updates very well and often you may need to convert it back to wired to complete firmware updates.  Hence why I am reluctant to bring it out of storage until its tracking is improved a bit more.

    Again, hope you're feeling better mate.

    • Thanks 1
  18. Well I think it would be useful if some opted out of beta and tried the new beta to see if there is any difference.   Maybe someone like you who I have not heard anything form regarding 10.7.  It would also be useful if Vive Support would tell us as well.

    As I mentioned earlier I currently have parked my Cosmos under my pool table and am waiting for new software, and positive comments, before reinstalling it.

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