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Dicehunter

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Posts posted by Dicehunter

  1. 16 hours ago, VibrantNebula said:

    @Dicehunter - Mirroring the cellphone market, alot of this stuff is best left to third party accessory manufacturers who specifically specialize in aftermarket accessories. I'd generally recommend buying a "bust" like this that is hardware agnostic and can serve whatever HMD you're sporting on a given day. Beyond being agnostic, a bust will prevent sunlight from reaching the lenses and damaging the screens which other common stand designs fail to address.

    Appreciate the reply thank you, I found a maker on Etsy, The maker marketplace, Who is actually working on a Cosmos and controller all in one stand, While a mannequin head would be fine I think over time it would put too much strain on the straps, This is the OG Vive stand design from a completely different maker on Etsy but a different maker who I'm talking to has based his idea on this general design for the Cosmos and its controllers but he said he may end up putting the controller holders above the headset or to the side, Or maybe even separate pieces but making the whole thing using a 3D printer then sanding etc... Not a finalised design just yet 😀

     

     

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  2. So originally when the Oculus Rift CV1 came out I bought a user made all in one headset and controller stand from the maker marketplace known as Etsy, While it was very high quality I would have liked something more professionally made.

    Now that I have the Cosmos, Loving it by the way, I was thinking how about you guys at HTC come out with your own all in one HMD + controller stand that we can put on our desks or even on top of our computers ? Really high quality, Include modular customisation options, A dust cover etc... it would be miles better and safer than just leaving it laying on the desk or my current option is to leave the cable trailing out of the box and put the HMD inside the box it came in to keep it safe and out of the way when not in use but it doesn't really look that cool IMO having a high tech piece of gear in a cardboard box.

    I know I'd buy one in a heart beat 😍

  3. I don't think the Cosmos is meant to have edge to edge clarity sadly, While the lenses are an improvement over the OG Vive we aren't quite there yet technologically with REALLY good lenses that wouldn't cost hundreds upon hundreds by themselves.

  4. On 9/27/2019 at 3:18 AM, VibrantNebula said:

    @schwaBAM - The Cosmos is a SteamVR powered HMD and so it will be able to launch any application that has the SteamVR/OpenVR support - which by default will include all Vive/Vive Pro titles. The only potential support issue you may encounter is titles not having optimized Cosmos controller bindings. We're working with the developer community to ensure as many titles as possible have native binding files at launch and if you happen upon a title that doesn't have native controller support, SteamVR has remapping tools you can use to achieve a suitable mapping. You may notice in some apps that you'll see a Vive wand rendered rather than the controller - those types of assets are harder for developers to update and require more patching but they're aesthetic issues and shouldn't impact game play.

    If you're coming from an OG Vive, you may also notice on some older games that the texture resolution looks low on the higher resolution displays of current gen pMDs.

    I have noticed that, I thought it was a tad strange considering the Cosmos has an 88% higher resolution than the OG Vive, I'm hopeful this will eventually get remedied 😀

  5. 2 hours ago, stvnxu said:

    @Dicehunter - This is my first time hearing of this game. Looks awesome. From what I'm reading, you do not use the VR controllers to play? Do you, then, use keyboard and mouse with a VR headset on? If that's the case, it wouldn't seem like it'd be a controller binding issue which we could've solved with custom ones. 

    I'll pass this internally and also reach out to the studio to see if we can fix this. Sorry for the inconvenience. Hang tight and please feel free to follow up with me here or PM.

     

     

    Thank you for the reply, It was actually an issue my ISP, It just reared its head when I tried my Cosmos, All sorted out now 😀

    • Like 1
  6. On 10/5/2019 at 2:50 AM, TomCgcmfc said:

    Ya, the Rift S lens are pretty hard to beat, that's for sure.  The Halo headband is also very nice.  Unfortunately the rest of the design has left a lot to be desired and it also had a lot of early teething problems (eg. poor audio, no ipd adjustment, screen flashing, poor tracking, and grip/fire button lag).  Seems like most of these, 6 months later, are mostly fixed.  I actually pre-ordered/bought a Rift S last May and after just over 3 weeks use I sent it back for a refund and went back to my good old Rift cv1 w/2x sensors.

    I'm looking forward to getting my pre-ordered Cosmos early next week and I hope it will be a slight upgrade to my existing Rift cv1 w/2x sensors.  Time will tell I guess.  In your case, only you can decide whether or not the Cosmos is a good upgrade to your current Rift S.  Good luck deciding!

    Problem mainly I've found is that the sweetspot is absolutely tiny with the Vive Cosmos lenses, I'd love to be able to have some human contact with HTC and just ask them why they chose lenses that are kind of terrible, I have decent eyes but these things get blurry quickly if not focusing on the centre of the lens.

  7. It updated yesterday but it really did nothing, I tried looking directly at one of my extremely bright lamps and it still said it was in a dark environment, If HTC don't sort this out in the next day or 2 through an update it's going back for a refund, This product should've been delayed by a few months, This is unacceptable for something that costs £700 and is outclassed by the Rift S that costs nearly half.

  8. So for some reason the Cosmos decided to stop tracking properly so I went through the setup again, Went onto the room scanning section, Why even have this ? Anyway it keeps saying my room is too dark and there are not enough things to scan, I honestly don't know how much brighter I can get my room, I have the main light and 2 x side lamps which I brought in, The room is now lit up like a stadium but the software keeps telling me it's too dark and no matter how many times I scan around the room it never goes over 30%.

    I'm seriously losing patience with this thing, For £700 this thing should be perfect straight out of the box.

  9. So I have been playing my Cosmos for the better part of a day and honestly it's quite disappointing, It seems like an extremely early prototype piece of kit, Not something that should be sold for $700, The lenses are plain terrible, The slightest move and everything is out of focus, Why on earth does the Rift S which costs nearly half have better lenses ?!?!? The tracking is also just god awful, Why the hell do you need to scan your environment and have it lit up like a stadium ?!?!? The face bracket attachment feels like plastic you'd get from a thrift store and the controllers really don't last that long, Whoever the hell was in charge of testing was obviously drunk at the time.

    I'll give it another few days and hopefully it may improve with updates but if it's not I'm taking it back to the store I got it, This should have been tested properly and delayed a few more months.

    • Like 1
  10. 18 hours ago, TomCgcmfc said:

    When HTC announced Cosmos specs they said that it has 40%i mproved lens clarity than the original Vive. so you would think it should be better.

    All VR headsets use fresnel lens so depending on the background colours/brightness you will always see some screen door and god rays, esp. outside the sweet spot.  Like everything, if you look hard enough for a problem you will find one.  Once you are immersed in a game most do not notice this much, if at all.  Also, properly adjusting the IPD can help reduce these effects quite a bit.  Also, takes some time to properly adjust the headset tension and position.  It's always taken me at least a week to get used to new VR headsets.  Once you do they feel like an old pair of slippers.

    Unless there is some obvious damage to your lens it's unlikely to be faulty imho.  Maybe you need to find a local Microsoft store that has demo headsets so you can see what is normal so you can properly compare them to your Cosmos.  Watching a bunch of YouTube vids is really not going to tell you much.

    I also have the Rift S and its lenses are noticeabley superior, Considering the Cosmos costs nearly double what the Rift S does I was expecting something at least on par not less.

  11. Had a bit of a play around in Viveport Origin, Visually it's beautiful but there's not much for the user to do in terms of customisation, I also own a Rift S and while the Cosmos is superior in terms of hardware, Oculus wins hands down when it comes to a "Home" that you can customise with a plethora of items that you can also earn through playing various VR games, Actions while in your home, Invite people over etc...

    Do you guys at HTC have any plans on doing any of this ?

  12. Got my Vive Cosmos a day early and also watched a few video reviews and so far it's not looking good for the Cosmos especially in the lens and tracking department, I'm curious though, Why on earth did you decide to use the same god awful sub par lenses that you used on the Vive and Vive Pro that show huge amounts of god rays ? If The Rift S can use improved lenses to basically eliminate god rays AND cost $300 less why didn't you ?

  13. Just watched a few videos that released today on YouTube and people were told that the average battery life is going to be 2 hours on the Cosmos controllers which is kind of short and I know I will easily burn through that in a single play session, I'm guessing it's due to the extremely bright tracking lights on the controllers.

    How about this for an idea, Let us turn the lights down with a slider ranging from 0% to 100% with a "Tracking Precision Meter" letting us know how inaccurate/accurate it will get as we increase or decrease the lights ?

    @Caesar T

    • Like 1
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