-
Posts
12 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by ACME
-
-
On 5/28/2020 at 3:56 AM, troublemaker_na said:
Oh my god, that is the problem. They are black.
I knew about this controller incompatibility problem, and I searched all over to find out how my controller were. When I read that the base stations 2.0 are compatible with the elite I thought I was good.
I completely missed this blue-black thing.Okay, so I just ordered 2 blue controllers. Hopefully that will fix the problem.
Many thanks for the answers guys. Hopefully this is solved.
Better solution: ordering the Index Controllers, like I did. It works fine!
- 1
-
-
OK, then I guess that Boneworks doesn' t work in combination with wireless - game crashed every time I tried.
Playing wireless with the OG Vive works perfectly.
thx for the info 👍
- 1
-
Do you play Boneworks wireless or tethered?
-
-
Tonight I removed the wireless module from the Cosmos and installed it to my original Vive again: Played Boneworks for 4 hours, completing the "Streets" level. Game ran stable, no crashes. Steam VR two times lost connection to the HMD, but after restarting the HMD I was able to continue playing (the game itself had not been influenced by this issuses).
So, for me it's clear: The Cosmos is the Problem.
I found this post on Steam in the Boneworks forum:
Being flung into the void is a typical result of your controllers reporting NaN as their position - I get the same by launching the game with my controllers off, and then turning them on.
In short, it's the physical hands suddenly interacting with the environment in ways that it shouldn't due to poor tracking.- 1
-
After testing and un-/reinstalling and testing on and on, tonight I removed the wireless module from the Cosmos to play again with my original Vive (played Beat Saber and Boneworks all the night - what a JOY).
Took the 800€-elctronic-waste out of my sight. If there ever will be a functioning tracking solution, which can be verified by the forum users, I'll try again. Epic Fail by HTC. First they killed their Smartphone Market...and now this...
- 1
- 1
-
Yes, I am using the wireless adapter. This feature was the main reason for me to buy the Cosmos. Otherwise I would have bought the Valve Index.
Here are my specs:
MSI MPG X570 GAMING PLUS
be quiet! BN204 Dark Power Pro 10 80Plus Gold 1000 Watt
AMD Ryzen 7 3700X
ARCTIC Liquid Freezer II 360
CORSAIR Vengeance LPX 32GB (2x 16GB) DDR4 3200MHz C16 XMP2.0
ASUS GeForce RTX 2070 Super ROG Strix OC
ASUS Xonar DGX 5.1 Gaming
XIAOMI Mi Curved Display 34-inch UWQHD 21:9 144Hz AMD Freesync
HTC Vive
HTC VIve CosmosVR Games installed on: Samsung SSD 970 EVO Plus 1TB M.2 NVMe
- 2
-
Same Problem with 'Boneworks'. The Issue is being discussed on Steam by other Cosmos Users and there's no solution. Game works great with my "old" Vive. The (still not really working) Tracking is the Problem! I can't even play my beloved 'Beat Saber' - missing more Blocks than hitting. I am so disappointed about this HMD. And I really tried all hints/suggestions, including making new, complete setup(s).
-
On 12/15/2019 at 1:56 AM, Sago36 said:
I have the 10000 and it lasts around 1.5 hours, similar to the HTC for me. Not tried the 20000 but it will work and should last potentially double that with the bigger sized battery.
I have the 20000 (Price is € 45,99) and it works, too. Runtime up to 4 hours, depending on application. This is the model:
Anker PowerCore Speed 20000 (Model A1278)
- 2
-
On 11/14/2019 at 7:14 PM, TomCgcmfc said:
@Busman222 , maybe try a better QC3.0 charger. This seems to have helped me get ~ 2 hrs now and fully charges in ~3 hours.
Same here - 2 hours playtime and 3 hours charging ( 18W QC3.0 charger).
- 1
Vive Cosmos Upgrade Kit?
in VIVE Console Software
Posted
Totally agree with you. And I am telling everyone about this piece of sh...!
Bye bye, htc. Thank you for nothing.