https://vivedeveloper.com/knowledgebase/vive-srworks-sdk/
SRWorks SDK Updated to version 0.7.0.0 - Changes:
1. Generate colliders by adaptive mesh and patch the fragile colliders together to prevent from holes without physical collision in the previous version, referring to its demo video $(Vive-SRWorks-0.7.0.0)\Unity\Demo Video\ 2-Spatial Scan.mp4.
2. Export more collider properties: Orientation(Horizontal, Vertical, Oblique), Shape(Convex, Bounding Rect, Mesh), Area (Approximate)
3. Export Unity API: GetAllHorizontal(Vertical) / GetLargestHorizontal(Vertical) / GetColliderWithProperties( property array );
4. Provide a Portal prefab in Unity to facilitate the developer to create a portal for the player passing through between real and virtual worlds, referring to its demo video $(Vive-SRWorks-0.7.0.0)\Unity\Demo Video\ 4-Portal.mp4 and user guide $(Vive-SRWorks-0.7.0.0)\Unity\Plugin\SRWork_Portal_Unity_Guideline.docx for details. full video
5. Fixed Unreal occasionally crash occurred in v0.6.0.0.
6. Fixed Sample3_DynamicMesh of SR Experience would not work issue in v0.6.0.0.
7. Please update NVIDIA graphics driver to 390.77 or later to fix SteamVR occasionally frozen on some platform with NVIDIA Pascal series.