Jump to content

stevewheeler1

Members
  • Posts

    3
  • Joined

  • Last visited

Posts posted by stevewheeler1

  1. On 11/1/2018 at 11:05 PM, reneeclchen said:

    Hi Eugee,

     

    The mesh file and its texture are saved at "Project Folder > Recons3DAsset." They can be loaded in Unity if you move Model.obj and Model0.png into your Assets folder.

     

    Hope this helps!

     

    -renee

    Hi @reneeclchen,

    What is the process of doing this now for SRWorks 0.9.3?

    -Steve

    @Daniel_Y

  2. Hi all,

    I cannot get the SRWorks 0.9.0.3 SDK working with Unity 2017. I have enabled the camera in SteamVR settings (however the interface looks different from here: https://developer.vive.com/resources/knowledgebase/vive-pro-srworks-sdk-qa/).

    I have enabled:"Enable Camera", "Show Camera on Controller", "Show Camera on Room Edge", "Enable Room View".

    "Start test" shows the camera image fine and passes.

    My directory structure is as follows:

    SteamVR
    SteamVR_Input
    SteamVR_Resources
    StreamingAssets
    ViveSR
    ViveSR_Experience

    (I have imported the SRWorks unity plugin, SRKWorks Unity Experience and Steam VR from the asset store).

    When I try to run any scene text appears in the game view "SRWorks Plugin Initial Fail:

    I am running on Windows 10 and I have an RTX 2070 Super. 

    Errors/Warnings:

    [SteamVR Interaction]</b> Hand is on default layer. This puts unnecessary strain on hover checks as it is always true for hand colliders (which are then ignored).
    UnityEngine.Debug:LogWarning(Object, Object)
    Valve.VR.InteractionSystem.<Start>c__Iterator0:MoveNext() (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:822)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     

    [SteamVR Interaction]</b> Hand is on default layer. This puts unnecessary strain on hover checks as it is always true for hand colliders (which are then ignored).
    UnityEngine.Debug:LogWarning(Object, Object)
    Valve.VR.InteractionSystem.<Start>c__Iterator0:MoveNext() (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:822)
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    [SRWorkModule] Initial SEETHROUGH : -1
    UnityEngine.Debug:LogWarning(Object)
    Vive.Plugin.SR.ViveSR:InitialModule() (at Assets/ViveSR/Scripts/ViveSR.cs:163)
    Vive.Plugin.SR.ViveSR:StartFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:137)
    Vive.Plugin.SR.ViveSR:Start() (at Assets/ViveSR/Scripts/ViveSR.cs:67)

    [ViveSR Experience] ViveSR initial fail. Quitting Game
    UnityEngine.Debug:Log(Object)
    Vive.Plugin.SR.Experience.<_CheckViveSRStatus>c__Iterator0:MoveNext() (at Assets/ViveSR_Experience/Scripts/ViveSR_Experience_Initialization.cs:56)

    [SRWorkModule] Release SEETHROUGH : 0
    UnityEngine.Debug:Log(Object)
    Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146)
    Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117)

    [SRWorkModule] Release SEETHROUGH4K : 0
    UnityEngine.Debug:Log(Object)
    Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146)
    Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117)

    [SRWorkModule] Release CONTROLLER_POSE : 0
    UnityEngine.Debug:Log(Object)
    Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146)
    Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117)

     

    @Daniel_Y @Corvus

×
×
  • Create New...