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Michal

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Posts posted by Michal

  1. Hello, how can I check if my wireless adapter works at 1632x1632 in high resolution mode? After recent update I switched to high, some people say it looks like Index or VP1 wired. I have Cosmos Elite and it should look similar to CE wired (similar resolution to Index or VP1), but even on high it looks far from that.

    My PC: i7 8700k, 3080, 16GB RAM

  2. On 5/13/2021 at 12:06 PM, C.T. said:

    VIVE Software 2.0.16.1 – Beta Release Notes 

    Released May 13th2021

     [Runtime]

    • Updated DX12 support for NV GPUs
    •  

     [OpenXR]

    • Official support for OpenXR in Beta Line

    Can these changes affect performance? I've tried OpenXR yesterday with Vive Cosmos Elite and my subjective feeling was that performance was better in terms of lower perceptible latency to inputs. I've also switched to SteamVR beta, is OpenXR available also in main branch?

  3. On 2/27/2021 at 9:36 AM, TomCgcmfc said:

    The Cosmos (Elite and OG) are SteamVR headsets so I'm sure those new SteamVR features will be available.  They certainly are with my Vive Pro.  Easy way to check is whether or not options like framerate throttling are available within your SteamVR settings/video.

    Yes, it's there (framerate throttling), but on the other hand I can't enable motion compensation directly from Steam VR. Is it possible on Vive Pro?

    Also, in task manager (when using VR) there is Vive Compositor.

    @C.T. can You please reply to my first post? I'm also wondering if there would be any performance difference when launching Wireless Cosmos Elite throug Vive Console vs Vive Wireless software.

  4. Hello,

    I was wondering if Vive Cosmos Elite uses Steam VR compositor, according to newest Steam VR update there are some improvements for headsets using Steam VR compositor:

    https://store.steampowered.com/news/app/250820/view/3044967019267211914

    I'm pretty sure that OG Vive used Steam VR compositor, but I'm not sure about Cosmos Elite.

    If it doesn't use Steam VR compositor, then is there any performance loss vs Steam VR compositor in Steam VR games? Also if it's true, then we are missing some good features from Steam VR updates.

    Is there an option to switch Cosmos Elite to Steam VR compositor?

  5. 9 hours ago, C.T. said:

    VIVE Cosmos 1.0.14.1 – Beta Release Notes 

    Released February 5th2021

     [Runtime] 

    • (BETA) Supported pass-through for Elite (Double click HMD button)

     [Vive Console] 

    • Added button for switching to Cosmos OpenXR Preview mode
      Cosmos OpenXR Preview mode is still in Beta testing stage and please opt out OpenXR preview or Beta if you found any issues 

    Thanks, pass-through works for me, but I had to be carfeul not to misclick anything in Steam VR menu while trying to activate camera.

  6. 11 hours ago, TrevorAustin said:

    I turned on motion smoothing yesterday, using beta on vive and steam. Within Iracing there was the odd little flicker but overall a great experience. I tried it in project cars 2 today and the screen was full of little glimmering flashes. Turning off the motion smoothing without even unloading the game instantly fixed it, and turning it back on made it bad again. Just randomly appearing all over the screen, very odd and off putting. Going back to Iracing I can see it is happening a little bit but nothing like in PC2. Is this a known issue?

    @TrevorAustin how did You enable motion smoothing in Steam VR for Cosmos/Cosmos Elite? I thought it's not supported for these HMD - I don't even have option to turn it on. Is it related to using SteamVR in beta branch?

  7. Hello, I'm experiencing performance drops in HL:A in certain areas, for example when looking down here (hotel) (https://imgur.com/a/P6jcWGP). There are some other places where similar drops occur. I'm on Cosmos Elite + Knuckles + Wireless, i7-8700k, 1080ti, 16GB RAM (dual channel), steam vr ss set to 100% (2016x2380 per eye), game is on NVME, dual monitors (60hz and 144hz). Did You have performance drops in that area, looking at that place?

  8. Hello,

    recently I was wondering why 100% Supersampling resolution in Steam VR for Cosmos Elite is so high. At 100% it's 2016x2380 per eye, while display resolution is 1440×1700 per eye. Why is there so much overhead?

    When enabling performance priority mode in Vive Console, then 100% SS is 1512x1788, but display looks much worse that way. In performance mode You would have to crank up SS to 180% to get 2028x2400 per eye (it's similar to 100% on normal mode), but it dosn't look as good as 100% in normal mode.

    So it looks like performance mode changes resolution of LCD panels to sub-native resolution. @C.T. can You please reply to my question (Why is there so much overhead?) and tell us a little bit more about performance priority mode? Also, I never got answear regarding motion smoothing support in SteamVR - is it some kind of 
    inconvenient issue for You (as a company)?

    I attach some screenshots with different SS settings in normal and performance priority mode.

    norm 100.PNG

    norm 130.PNG

    norm 150.PNG

    perf 100.PNG

    perf 150.PNG

    perf 180.PNG

    perf 200.PNG

  9. 9 hours ago, edu616 said:

    Hello,

    Is it really working working good for you? And do you know what the option below Motion Compensation does when on (performance priority mod)? Does it downscale the image are how does it work? Thanks!

    I've tested it and as far as I noticed it decreases the HMD resolution below native - SS 100% resolution in Steam VR is much lower than without this function.

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