@wdrake@fayre If anyone is experiencing crashes with Unity and threads feel free to use the callback method in the SDK. The thread crashes may be due to aborting a thread during an eye data update. The callback method has been reliable in my testing.
I've tried your callback method solution, unfortunately it is still crashing the Unity when I stop the game. Moreover it pretty soon throws a NullReferenceException, usually after a second or so. I attached the image with the exception.
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Hi @Corvus,
I've tried your callback method solution, unfortunately it is still crashing the Unity when I stop the game. Moreover it pretty soon throws a NullReferenceException, usually after a second or so. I attached the image with the exception.