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Posts posted by 毛.sy
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No, I tried Transform. Position = result.Points [0] * 7;Transform.position = result.position * 7;
The only way to reset the transform.position movement distance is to multiply the scale in the code, but I don't know where to set it
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I are using now is another hand, two hands do not match the hierarchy model, I'm using the hand shape is no problem, I will be his camera and scale are set to hand,7,7 (7), but the movement of the hand distance or scale (1,1,1) based, so I want to see change the location of the code which can reset hand moving distance.
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Hello @zzy
For some reasons, I had to enlarge the scene, so the camera was also enlarged by 7 times. However, after I enlarged the model of the camera and the hand, I found that the movement distance of the hand was still scale=1. Therefore, I would like to ask how to set the enlarged movemeHand_Tracking_Unity_CameraTest.unitypackagent distance of the hand。Thank you
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Hand_Tracking_Unity_CameraTest.unitypackage因为设置的原因,我需要将相机放大7倍,之后手的位置就,emmm,不知道该如何更改城奈
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vivepro Hand Tracking use in Unity ,I enlarged the camera scale by 7 times, and then the hand position was wrong. Could you please tell me how to solve this problem? Thank you
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I enlarged the camera by 7 times, and then the hand position was wrong. Could you please tell me how to solve this problem? Thank you
Hand Tracking Use in Unity
in VIVE Hand Tracking SDK
Posted
@zy
Sorry, I didn't see it yesterday. I tried it and it was ok. Thank you very much