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BabelSW

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Posts posted by BabelSW

  1. Sample code:

            public static bool IsUserPresence()
            {
    #if UNITY_ANDROID
                if (ProximitySensor.current != null)
                {
                    if (!ProximitySensor.current.IsActuated())
                        InputSystem.EnableDevice(ProximitySensor.current);

                    return ProximitySensor.current.distance.ReadValue() < 1; // near p-sensor < 1cm
                }
                else
                {
                    return false;
                }
    #else
                return true;
    #endif
            }
     

  2. Hi Evan,

    It looks like your environment is "your plugin + Wave SDK" on Focus3. So now you have two native plugins to interact with the Unity EGL context, right?

    I am not sure how your plugin works.

    For Wave native plugin, this error log is only a transition period condition while Unity interacting with Wave plugin. It is not an issue and usually happens at the Unity starting and stopping rendering phase

  3. Hi ggspringbok,

    1. About the blue screen issue.

    We haven't met this issue before.

    Could you provide the version information (like version.png) from "Settings > General > About"?

    Also, could you report this issue? (refer to https://forum.vive.com/topic/9820-how-to-report-issues-inside-focus-3/)

    2. About the controller issue.

    Did this issue happen in your scene or Focus3 lobby?

    Could you provide more information about the "don’t work with left controller only" issue? Is that a button/pose/model issue?

    Also, could you report this issue or retrieve the log by

    # adb logcat -v threadtime 2>&1 | tee left_controller_only_issue

    and provide the left_controller_only_issue file to us?

    Thanks.

    version.png

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