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Zeploc

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Posts posted by Zeploc

  1. On 7/29/2021 at 7:43 PM, zzy said:

    Hi @Zeploc

    We have released v1.0.0 today which should fix this problem.

    Hey @zzy

    Thanks for letting me know. We updating to the new version and it is working and registering the camera. 
    As far as effectiveness, the left hand seems to have weird tracking, like when tilt your hand back, the visual tilts it towards you (the opposite direction), where the right hand doesn't do that.
    As well as that, the fingers seem to bug out quite a lot and not accurately represent the finger positions.

    Just wondering if there's any calibration or method to improve the tracking, or environment set up etc?

    Thanks!

  2. Hey

    We're trying to use Hand Tracking on the Vive Pro 2 in unreal, we have it working with a normal Vive, but it gives the error in the logs:

    LogVHTEngine: Error: Start camera failed, retrying...
    LogViveHandTrackingComponent: Error: VHTEngine  start failed: Camera

    The cameras are working correctly as they work when tested in SteamVR.

    According to the Aristo log its trying to start a Cosmos camera (which fails cause we're not using a cosmos), so it hangs for a while looping through looking for the camera:

    Start Cosmos high resolution camera error: NoCameraDevice
    Start Cosmos camera error: NoCameraDevice

    It then loops through NoCameraDevice a bunch, before giving up.
     

    I've attached the log, I'm assuming this is because the Vive Pro 2 is new and isn't supported yet, wondering when support would be added for this, and if there's a possible work around for now?

    Thanks

    Alex

    Aristo.log

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