VR_Beginner_Vincent
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Posts posted by VR_Beginner_Vincent
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My VIVE FOCUS 3 has been idle for a while. Recently I turned on it and updated firmware in accordance with instructions.
After that, I noticed the fan noise is barely noticeable. 10 minutes after using, the device became warm, the graphics went slow and lagging.
The fan inside mask stopped working either. I could feel sweat on my face.
Does it have something to do with firmware? Or it's just a hardware malfunction?
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@C.T. Got it! I'll fix it. Thank you.
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Wait. Now I get it.
Given that I am working with the SDK version greater than SDK3.1.94, so I can ignore step 3, right?
OK, keep going.
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@HackPerceptionNeed your help here!
I followed the instruction and downloaded a ZIP file named "wave_4.1.0-preview.5.1_unreal_UE4.26" and unzip it(STEP 1).
Then I copied plunin/Plugins/WaveVR to <project folder>\Plugins\(STEP 2).
Now I am stuck in STEP 3. The instruction says I need to "Copy and Paste ThirdParty to <UE4>\Epic Games\<UE_Version>\Engine\Source\ThirdParty"
But I can't find any folder named "ThirdParty". What should I do to continue? Thanks.
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@HackPerceptionNot yet. Thank you for your information. I'll go through the process to see if I can make it works.
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I just got my new VIVE FOCUS 3, and was happy with SteamVR gaming. Everything works perfectly, but I found input issues in UE 4.26 VR Template.
I'm using a completely fresh VR Template Motion Controller map in UE 4.26, and it's tracking the position of my Vive Focus 3 controllers properly, but it isn't detecting any of the button inputs.
None of the actual buttons respond when pressed.
So I can't perform teleportation or grab in the VR Template, which works fine with my first-generation VIVE.
Any suggestions?
VIVE FOCUS 3 cooling fans seemed to stoping working
in VIVE Focus 3
Posted
Checked, it is silence and no wind blows. I've sent it back for repair service. Thank you.
Thank you. I've sent it back to be further examined.