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Posts posted by Naukri
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@chengnay Is that means that I have to modify SimulatorModule.cs in the VIU package?
I want to map my hand into unity editor, so that I can get hand joint info more easier when I create gesture data.
edit.
After I modify it, unity won't render anything either trackedhand or controller.
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Hi @chengnay I'm @12345467860785678 my account got banned cause posting too many reply today.
It work perfectly now.
But I got a new question, is there anyway to control VIU simulator's Hand via my hand? just like oculus develop tools, cause I need this to create my own gesture.
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In addition the simulator's control devices can be hand in my memory, but it always render controller now even if I change the target device to hand.
Is there any problem on my settings?
Trouble at listening gestures (ControllerButton) via ViveInput
in VIVE Input Utility
Posted · Edited by Naukri
@chengnay The version of unity editor is 2021.1.16f1.
Most of the setting are same between my orignal and test project,
the only different is my test project didn't install VIVE Wave XR Plugin - Essence
and the version of VIVE Wave XR Plugin was 4.1.0-preview.5.1.
edit.
If my memory serves me right, unity editor only render controller since I update my original project's VIVE Wave XR Plugin version to 4.1.1-r.3.1, hope it helps.