I'm have a cross platform VR app developed in Unity that works on Quest 2 and Focus 3. I notice that the FPS on the Quest 2 is considerably higher than on the Focus 3.Focus 3 has a higher resolution display to cater to & both the headsets use the same processor 'Snapdragon XR2' (Quest 2 underclocks it though).Is the fact that the same CPU is catering to different target displays the reason for the FPS difference? Or am I missing something here?