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Wazir

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  1. I'm have a cross platform VR app developed in Unity that works on Quest 2 and Focus 3. I notice that the FPS on the Quest 2 is considerably higher than on the Focus 3.Focus 3 has a higher resolution display to cater to & both the headsets use the same processor 'Snapdragon XR2' (Quest 2 underclocks it though).Is the fact that the same CPU is catering to different target displays the reason for the FPS difference? Or am I missing something here?
  2. Hi HTC! I'm having similar issues. Any updates on this? Thanks
  3. Direct preview doesn't preview in the Focus 3 headset. The preview works but only in the Unity editor window. The headset view says connecting... Is this an intended behavior? or Am I missing anything here?
  4. Direct preview + Focus 3 works but Main Camera pose is inaccurate. It is way low than where it should be. But when I build, the camera position is at a good height. Am I missing anything?
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