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Luca Malisan

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  1. Hi @VincentCXR. I ask you since you seem to have the same setup and maybe you can answer. Now I use Vive Trackers with a Vive Pro 2 HMD for a mocap solution in Unreal Engine. With SteamVR in previous engine versions and with OpenXR since UE 5.2. I was trying to understand if I can replace Vive Trackers with the new Ultimate Trackers, and so if I can avoid the Base Stations, and have the same mocap solution in every environment. Do you confirm that in UE the Ultimate Trackers work exactly like Vive Trackers? And can I use only the trackers, without having an XR Elite? (I don't need HMD visualisation, I'm only interested in mocap through trackers). Thanks for the help
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