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ashum

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Posts posted by ashum

  1. hi, @chengnayIt's super strange. I opened it many times in different unity versions as I said. I can check all other boxes - Wave XR Render Model Support, Hand Tracking Support, Add Virtual Arm for 3Dof Controller - all can be checked. But Wave Tracker Support box refuses to be checked in all my projects. When I choose it and press mouse button or space on a keybord nothing happens.

    Could you please make any guess. Your collegues give us HTC new  equipmet (set of trackers) for testing and ask for some feedback. But we still can't to import it to our projects due to this strange bug becuse we use VIU functionality in our software

  2. Hi, we start to migrate our project to Wave Open XR from Wave XR and have troubles at starting point of our experiments.

    I took WorldinteractionDemo project from tutorials of Wave Open XR Android. It work rather good on Focus 3. Than I added VIU 1.17.0 to the project and change VRRig in the scene to  VIU ViveCameraRig prefab with controllers. Result - no controllers in the scene in Focus 3.

    Than I just compile demo scenes from VIU Package - Tutorial, Teleport, 3DDrag. Result is the same - camera is on the floor and no controllers at all.

    So the question - is VIU compatible with Wave Open XR Plugin - Android and if yes what could be a problem?

  3. @Vivi WuHi, I want to add hand tracking functionality to our application for Focus3 (standalone, not VBS).

    It seems I should now use OpenXR for this, but I can't find any info in documentation about it regarding mobile apps, only for PC VR.

    Is  OpenXR for mobile supports hand tracking for Focus3 mobile apps? Is it the same using patterns as for PCVR?

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