Wave SDK 5.2.0 for Unreal crashes on generic android devices and in Unreal Mobile Preview ES 3.1 mode even if I don't use any classes or functions from the SDK.
I am developing an application that should work in both VR and non-VR modes on mobile devices and I want to avoid creation of two applications (with Wave SDK plugin and without it). Also I need working Unreal Mobile Preview for debug purposes.
Please, fix it if possible.