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SergeyMak

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Posts posted by SergeyMak

  1. Wave SDK 5.2.0 for Unreal crashes on generic android devices and in Unreal Mobile Preview ES 3.1 mode even if I don't use any classes or functions from the SDK.
    I am developing an application that should work in both VR and non-VR modes on mobile devices and I want to avoid creation of two applications (with Wave SDK plugin and without it). Also I need working Unreal Mobile Preview for debug purposes.
    Please, fix it if possible.

  2. Wave SDK 5.2.0 for UE 4.27 doesn't render properly on VIVE Focus 3 with Mobile HDR turned on. The left eye image looks correct but the right eye image doesn't.

    I use the following project settings:

    Mobile Multi-View: false
    Mobile HDR: true
    Forward Shading: false
    Anti-aliasing Method: TAA
    Supports desktop Gen4 TAA on mobile: true

    I can't use any post processing features without Mobile HDR...

    Could anyone help me?

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